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Vintage Kerosene Lantern — Cinematic Hero Asset Study

I made this asset for study purposes, focusing on creating a high-quality Hero Asset for cinematics or high-end production. The main idea was to build the kind of object that would stay right in front of the player's camera—like the main lantern a character holds throughout a horror game.
I used a full SubD workflow in Blender to achieve perfect curves and clean shading. Texturing was done in Substance Painter to practice realistic PBR materials and heavy weathering, including rust, oil leaks, accumulated dust, and metal oxidation.

Technical Specs:

Modeling: Blender (SubD / Hard Surface)

Texturing: Substance Painter (PBR Metal/Roughness)

Render: Blender Cycles

If you have any tips or constructive criticism to help me improve, please leave a comment! I'd love to hear your thoughts
:)

Blockout

Blockout

Viewport

Viewport

AO

AO